So the maximum map size is 5km x 5km.
Say I wanted to create a level based game with loading screens, how do you approach this, you built one map after the other I assume and they are just loaded as a complete map after each level?
Secondly how does GTA V manage to have such a large map, I have read a few different sizes but’s it’s large, maybe 50km^2?
This is obviously streamed in chunks relative to where you are on the map, I guess a combination of LOD and culling type of idea?
So U4 supports streaming?
So why only 5km x 5km if it supports streaming, and how do you approach an open world game, do you just create one huge complete map and set it to stream and the engine will take care of the rest?