Hi, I am trying to get some information on landscape sizes before I make one.
From this page: Landscape Technical Guide | Unreal Engine Documentation
I see a list of size recommendations, and a section on performance.
Performance Considerations The choice of component size vs the total number of components is a performance trade-off. Smaller component sizes allow quicker LOD transitions and also allows for the occlusion of more terrain, but the smaller size necessitates more components. Each component has a render-thread CPU processing cost and each section is a draw call, so try to keep these numbers to a minimum. For the largest Landscapes, Epic recommends a maximum of 1024 components.
But I can’t find any real information of the costs and benefits smaller components vs larger components and world composition.