Hi I’m trying to understand the variable Cached Anim State data from the Matrix Small city project in Epic Store.
So on the Variable there’s 2 Variables to fill in " State Machine Name" and “State Name” I’m assuming they’re using this to track which states are playing.
In my case, My State Machine is nested under another state Machine.
So i’ve been trying to do simple print String to see if Cached Anim State data triggers, but they don’t. Assuming My state Machine is named “SM” and “SM_nested” , i tried both and none works. Is it the way it is ?
Or is there a way for nested states under Main State Machines to be tracked properly?