Hello,
New to the forum.
I read an article from 2016 that describes the output of both WebGl from bothUnreal/Unity as creating large file sizes and many draws.
There are entry levels platforms like Play Canvas that have small Html5 footprints, is the Unreal footprint efficient on file sizes and draws in Html5 these days?
I’m aware that PlayCanvas is stripped down and rather limited, just wondering if Unreal Html5 footprint has gotten better from 2016?
Has Html5 browser output been deprecated from Unreal because I see forums convos asking the same thing?
many thanks
Ben