Under water / above water split view, is this possible?

Not on sky, in camera post process.
It was simple setup like:
Z of (ScreenPosToWorld - WaterHeight + Sine(AbsWorldPos.X + Frac(Time)))

When camera on “edge” of this, and I look on sky, mask becomes noisy, like dithered.

Ok, I will try this with camera relative world position.
Thanks!