Im not sure what the difference is…
Launching the 4.9.2 from the Epic games launcher, then installing the puzzle template for mobile. I am able to launch the editor, and deploy to an android tablet.
I just pulled the release branch down from github, copied the project over to my depot. GenerateProjectFiles… The editor builds fine. But when I try to build the game for Android I get tons of Undefined references.
I can launch the editor, and try to launch from there, and I get the same Undefined references in the output log.
Am I missing something? Does git hub not have all the source code?
there are literally hundreds of these errors:
[2015.10.11-07.29.03:869][706]LogPlayLevel: UnrealBuildTool: D:\Dev\UE4\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformMisc.cpp:843: error: undefined reference to 'icu_53::Locale::getDefault()'
[2015.10.11-07.29.03:869][706]LogPlayLevel: UnrealBuildTool: D:\Dev\UE4\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformMisc.cpp:843: error: undefined reference to 'icu_53::Locale::Locale(icu_53::Locale const&)'
[2015.10.11-07.29.03:870][706]LogPlayLevel: UnrealBuildTool: D:\Dev\UE4\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformMisc.cpp:848: error: undefined reference to 'icu_53::Locale::~Locale()'
[2015.10.11-07.29.03:870][706]LogPlayLevel: UnrealBuildTool: D:\Dev\UE4\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:109: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::UnicodeString&) const'
[2015.10.11-07.29.03:870][706]LogPlayLevel: UnrealBuildTool: D:\Dev\UE4\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:111: error: undefined reference to 'icu_53::UnicodeString::~UnicodeString()'
[2015.10.11-07.29.03:870][706]LogPlayLevel: UnrealBuildTool: D:\Dev\UE4\Engine\Source\Runtime\Core\Private\Internationalization/Culture.cpp:41: error: undefined reference to 'vtable for icu_53::UnicodeString'