Uncooked, dedicated server - UMG Crash

Hello everyone,
I am currently using version 4.7.3.

dedicated server is launched using a .lnk:
UE4\Engine\Binaries\Win64\UE4Editor.exe “PATH\Omega.uproject” -server -game -log

I found out that some people had problems similar to that one before and they were told that issue was fixed with 4.7. Or am I doing something wrong?

I would be also happy to accept any workaround, including modifying engine code.

Thanks & have a great day!

run into this issue as well, pretty annyoing would love a solution

I hope that Epic will provide a fix for this for 4.8, because this quite an annoying bug. Everytime I want to test my project, I have to cook it which takes very long…

Hi all,

I was able to reproduce this bug in 4.7.3, but testing it in our main internal build did not cause problem. This should be working properly in a future release, probably 4.8. Thanks for report!

Did you test it with a PIE Dedicated server or with a standalone Shortcut where Editor stuff isnt loaded

Hi ,

I tested with an Editor shortcut using -server -game -log arguments.