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Uncontrollable camera and no animation blueprint after respawn

I have succesfully made a respawn system where whenever the player dies or turns into a ragdoll, it will get destroyed and spawns back to normal, but the camera angle is completely stuck and I’m not able to rotate around the player, and also the character blueprint animations won’t work anymore if I try moving it around and it won’t rotate to the facing direction either.
Here’s the blueprint:

I have no Ideea what am I even doing in here, but all I know is that this is for the “death and respawn” system. What am I missing here?

first you need to remove the destroy actor after the possess and it should look like this;