Unchecked access of potential null pointer in NavLinkRenderingComponent

in FNavLinkRenderingProxy::GetDynamicMeshElements, NavMesh may be null, but NavMesh->bEnableDrawing is accessed outside the if (NavMesh != NULL) block. This can cause a crash, if there is a navigation system but no Recast navmesh.

You’re absolutely correct, that’s why it’s already fixed on master branch :slight_smile: But thanks for reporting anyway, and please share anything else you might find! Also, don’t hesitate to make pull requests to our git repo!