I watched some guy play Uncharted 4 on Youtube and I must say, I´m very impressed by the lighting and graphics (not to mention the anmations, foliage, gameplay, etc…) .
Are these big levels using baked lighting or is the engine using real-time-GI ? I really can´t find trustworthy answers about this in several blogs I looked at :-/ .
But how on earth did they make these interior/exterior transitions - the lighting is great entering a building or leaving it. I´m having the problem of getting enough light into my building, but then the exterior is too bright.