Unchanged UE4 4.15.1 Source Frontend and VS keep rebuilding DevServer/DevEditor Targets


I assume this is either a bug or I have some really bad settings.
I basically got the 4.15.1 Source built and I’m building the DevelopmentServer, DevelopmentEditor and DevelopmentClient with this.
Building itself works fine, but when I try to use UnrealFrontend (of 4.15.1 Source), it starts rebuilding my Binaries for Server and Editor, even though it uses the same Development and Server settings.
The binaries are already built via VS.

In addition, if I build them in Frontend (takes 20+min…) and then hop over to VS, I need to rebuild the binaries there again. And then again in Frontend. So they replace each others binaries, why ever.

Here is a post outside of “BugReport” about the same issue I suppose.

So I went ahead and started dodging Frontend for now.
I’ll probably package the game through the Editor and just add the compiled ServerBinaries to it, which I’ll compile in VS.

Would still love to see someone looking into this.

Hey eXi-

Does this occur for you in a new project when building with the FrontEnd? Can you provide the logs from your package attempt where it rebuilt the engine? If you’re updated to the 4.15.2 hotfix, do you see the same behavior occurring with that engine version?

Hey eXi-

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.