Hi there, I’ve tested destructible mesh created from NVIDIA PhysX Lab, and there is a problem to fracture the destructible mesh which has more than 1 depth.
I’ve created destructible mesh asset using PhysXLab with the ‘Max Depth’ property as 2.
At the UE4, I’ve configured the destructible mesh like below.
After then, I shoot the weapon carefully to fracture only small parts.
They broken well, but some chunks which was not fractured more than depth 1 at the first shot, became unbreakable chunks.
I enabled ‘Simulate Physics’.
When I disabled physics, that ‘unbreakable chunk’ became not movable mesh like Static Mesh.
I would appreciate it if you could answer for this problem.