Unbale to build error - r.BasePassOutputsVelocity / r.VelocityOutputPass - AR Android

I’ve loaded up the Handheld AR template, and tried to test it on an Android phone just to get a sense of what’s already involved in the template.
I’ve already got Android Studio and Visual Studio set up from previous projects working in VR on the Quest 3.

I have an Android phone running version 14.
Initially when I tried to run the template from the phone, the phone gave a massage saying;
“the program was build in an older version of Android and my not run correctly”
An app with the UE logo opens and then immediately closes on the phone.

So I updated the SDK files in Android Studio to that of Android 14 and tried again.

This time it failed to build stating;
“r.BasePassOutputsVelocity has been depreciated, use r.VelocityOutputPass instead”

Having looked this up, one response was to change these two variables in the DefaultEngine.ini file

However when doing this, and trying once more UE fails to Cook, stating;
“import failed for VelocityPass in: False”
so I changed it to ‘True’ but get the same error (but with True instead of False)

There’s also a few other errors which are probably related:

LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogObj: Error: LoadConfig (/Script/Engine.Default__RendererSettings): import failed for VelocityPass in: True
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.134ms to complete.
LogPlayLevel: Error: UAT: LogObj: Error: LoadConfig (/Script/Engine.Default__RendererSettings): import failed for VelocityPass in: True
LogPlayLevel: UAT: LogInit: Display: Warning/Error Summary (Unique only)
LogPlayLevel: Error: UAT: LogInit: Display: LogObj: Error: LoadConfig (/Script/Engine.Default__RendererSettings): import failed for VelocityPass in: True
LogPlayLevel: UAT: LogInit: Display: Failure - 1 error(s), 20 warning(s)
LogPlayLevel: Error: UAT: ERROR: Cook failed.
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Launch failed! Unknown Cook Failure

I’m struggling how to solve this issue - I’ve literally done no changes to the AR Template and simply tried to run it on a device as it’s presented to you when starting.