The engine has been really slow for me lately, what is this unaccounted and why is it taking so much time to render?
16ms is a long time! Might try running “profilegpu” (in standalone mode; not with the editor running). It provides a deeper break down of the gpu path.
You using DirectX? OpenGL? Something else?
Hi I am having a similar problem. Where you able to find out what it was?
Hey I have a similar Issue, did you ever find a solution
This person is the hero we needed: What is the empty space in GPU Visualizer? - #12 by ClockworkOcean
GPU work that isn’t explicitly instrumented will be included in a catch-all [unaccounted] stat. If that gets too high, it indicates that some additional SCOPED_GPU_STAT events are needed to account for the missing work.
from GPU Profiling | Unreal Engine 4.27 Documentation
It’s just disappeared from the latest profiling doc updates, or I missed it.