[UNACCOUNTED] taking up 16ms in GPU Profile

239167-capture.png

The engine has been really slow for me lately, what is this unaccounted and why is it taking so much time to render?

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16ms is a long time! Might try running “profilegpu” (in standalone mode; not with the editor running). It provides a deeper break down of the gpu path.

You using DirectX? OpenGL? Something else?

Hi I am having a similar problem. Where you able to find out what it was?

Hey I have a similar Issue, did you ever find a solution

This person is the hero we needed: What is the empty space in GPU Visualizer? - #12 by ClockworkOcean

GPU work that isn’t explicitly instrumented will be included in a catch-all [unaccounted] stat. If that gets too high, it indicates that some additional SCOPED_GPU_STAT events are needed to account for the missing work.

from GPU Profiling | Unreal Engine 4.27 Documentation

It’s just disappeared from the latest profiling doc updates, or I missed it. :upside_down_face:

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