
The engine has been really slow for me lately, what is this unaccounted and why is it taking so much time to render?

The engine has been really slow for me lately, what is this unaccounted and why is it taking so much time to render?
16ms is a long time! Might try running “profilegpu” (in standalone mode; not with the editor running). It provides a deeper break down of the gpu path.
You using DirectX? OpenGL? Something else?
Hi I am having a similar problem. Where you able to find out what it was?
Hey I have a similar Issue, did you ever find a solution
This person is the hero we needed: What is the empty space in GPU Visualizer? - #12 by ClockworkOcean
GPU work that isn’t explicitly instrumented will be included in a catch-all [unaccounted] stat. If that gets too high, it indicates that some additional SCOPED_GPU_STAT events are needed to account for the missing work.
from GPU Profiling | Unreal Engine 4.27 Documentation
It’s just disappeared from the latest profiling doc updates, or I missed it. ![]()