On a semi-related note… I was curious to see the differences between non-saddled and saddled blueprints. Obviously the addition of the saddle skeleton itself in the component screen is the obvious one… but other than that the blueprints were identical.
So I was thinking… using the PrimalitemArmor_(dino)Saddle on a dino… must change the (dino)Character_BP blueprint to the saddled version.
I was hoping this was done with visual scripting in the graph screen… but alas it seems to be done in the unexposed code.