This was working for ue4.19 but since upgrading to ue4.20 the project builds via msbuild for Development and Development Editor and then when I try to cook the project using RunUAT. I get the following error.
ERROR: BUILD FAILED C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64\An
droid\UE4Editor-AndroidDeviceDetection.pdb was in manifest but was not produced.
And there is indeed no UE4Editor-AndroidDeviceDetection.pdb in that location.
Is there something else I need to do have this succeed under ue 4.20?
Or is something missing in the 4.20 previews.
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hey neitzj, I found the solution in my case, hope that works for you as well.
All I did, was install the debugging symbol for 4.20 and now is working good, in 4.19 I was able to do that with artists computers without the debugging symbols, now you need it yes or yes, I think!