I’m kinda new to the Unreal Engine, worked multiple years with the UnityEngine.
Currently I’m trying to get a Plugin to work (KawaiiPhysics) and it works just fine in Editor and Windows-Build.
When I try to build the Project for Switch, Android or PS4, it doesn’t work.
I mean, the project is built successfully, but the plugin does not work on these Platforms.
This is what the Log gave me regarding the KawaiiPhysics-Plugin during Build:
Line 8: LogPluginManager: Mounting plugin KawaiiPhysics ... Line 696: UATHelper: Packaging (Switch): RPGTest.uproject requires a temporary target.cs to be generated (KawaiiPhysics plugin is enabled) ... Line 910: UATHelper: Packaging (Switch): [166/936] Module.KawaiiPhysics.cpp Line 911: UATHelper: Packaging (Switch): [167/936] Module.KawaiiPhysics.gen.cpp
Any Idea what I can do to get it to work on other platforms?