Hi. I have a VR app built for Quest. Everything is setup for VR, sdks, etc and it deploys to the Quest.
But trying to do some basic debugging (testing out audio) and rather than deploying to the Quest I was hoping to do it in the viewport after hitting “play”. I have a basic blueprint that inherits from Actor and when the Key ‘1’ is pressed, trying to get some audio to play.
But I don’t think the press of the keyboard keys is recognised and not sure how to activate the keys. I added a enable input to the event begin play but that didn’t seem to work.
Thanks