I was following this video tutorial on how to create procedural foliage in UE5 and in the final part, he told us how to import a weight map to automatically paint where you want to spawn foliage.
I uploaded my weight map in my Landscape Mode and typed in my weight map name on my Static Mesh Foliage in Landscape Layer. but when I resimulated my foliage, all I got was this error, “Unable to spawn instances: Ensure a large enough surface exists within the volume”
At first, I assumed that I mistyped the weight map name in my Landscape Layer so I double checked it and it was fine so I have no idea why I am getting an error.
Can someone help me how to use imported weight map to paint my foliage?
My weight map