Unable to start Particle Emitter of a Pawn via Blueprint

Hi folks, i’m trying to active a simple smoke on a pawn, i used ‘Set Emitter Enable’ node, but that dont, work, i’ll think all is correct,

can i have your input thanks a lot

(Its a simple pawn with an particle emitter ‘ParticleSystem’ its off by default i’ll want to switch on for the life of the rocket)

Hi ,

My guess, you are setting it, but not producing/spawning it.

You could use these:

Regards

hi folks, thanks a lot, i’ve set my way to this problem its ok ; )))

now i create emmiter and destroy them no to problem with shut it off

god i love unreal,

thanks for reply i was guessing if someone will ; ))))))))))

Mark it solved champ.

Have fun developing.

hi folks, thanks a lot, i’ve set my way to this problem its ok ; )))

now i create emmiter and destroy them no to problem with shut it off