Hi,
Since the last few launcher updates I have been unable to run the launcher on OS X. It just appears in the dock and then hangs. Running from the command line gives me the following:
11:02:57 alex@alex-pc:/Applications/Unreal Engine.app $ /Applications/Unreal\ Engine.app/Contents/MacOS/UnrealEngineLauncher-Mac-Shipping
2014-10-05 11:03:00.139 UnrealEngineLauncher-Mac-Shipping[995:6d03] An uncaught exception was raised
2014-10-05 11:03:00.139 UnrealEngineLauncher-Mac-Shipping[995:6d03] launch path not accessible
2014-10-05 11:03:00.139 UnrealEngineLauncher-Mac-Shipping[995:6d03] (
0 CoreFoundation 0x00007fff9435325c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff94053e75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff9435310c +[NSException raise:format:] + 204
3 Foundation 0x00007fff92458517 -[NSConcreteTask launchWithDictionary:] + 450
4 UnrealEngineLauncher-Mac-Shipping 0x00000001066feb15 _ZN19FMacPlatformProcess10CreateProcEPKwS1_bbbPjiS1_Pv + 5653
5 UnrealEngineLauncher-Mac-Shipping 0x000000010662a1f6 -[UE4AppDelegate runGameThread:] + 1190
6 UnrealEngineLauncher-Mac-Shipping 0x00000001066c2dc6 -[FCocoaGameThread main] + 70
7 Foundation 0x00007fff9232f76b __NSThread__main__ + 1318
8 libsystem_pthread.dylib 0x00007fff8c4f0899 _pthread_body + 138
9 libsystem_pthread.dylib 0x00007fff8c4f072a _pthread_struct_init + 0
10 libsystem_pthread.dylib 0x00007fff8c4f4fc9 thread_start + 13
)
2014-10-05 11:03:00.140 UnrealEngineLauncher-Mac-Shipping[995:6d03] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'launch path not accessible'
*** First throw call stack:
(
0 CoreFoundation 0x00007fff9435325c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff94053e75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff9435310c +[NSException raise:format:] + 204
3 Foundation 0x00007fff92458517 -[NSConcreteTask launchWithDictionary:] + 450
4 UnrealEngineLauncher-Mac-Shipping 0x00000001066feb15 _ZN19FMacPlatformProcess10CreateProcEPKwS1_bbbPjiS1_Pv + 5653
5 UnrealEngineLauncher-Mac-Shipping 0x000000010662a1f6 -[UE4AppDelegate runGameThread:] + 1190
6 UnrealEngineLauncher-Mac-Shipping 0x00000001066c2dc6 -[FCocoaGameThread main] + 70
7 Foundation 0x00007fff9232f76b __NSThread__main__ + 1318
8 libsystem_pthread.dylib 0x00007fff8c4f0899 _pthread_body + 138
9 libsystem_pthread.dylib 0x00007fff8c4f072a _pthread_struct_init + 0
10 libsystem_pthread.dylib 0x00007fff8c4f4fc9 thread_start + 13
)
libc++abi.dylib: terminating with uncaught exception of type NSException
Fatal error: [File:/Users/build/BuildFarm/build_++depot+UE4-LauncherReleases/Engine/Source/Runtime/Core/Private/Misc/CoreMisc.cpp] [Line: 556]
Attempting to get the command line but it hasn't been initialized yet.
I have tried completely removing the following directories:
- /Users/Shared/UnrealEngine
- ~/Library/Application Support/Epic
- ~/Library/Preferences/Unreal Engine
and removed and redownloaded the launcher from scratch, and the problem still occurs.
I’m running OS X 10.9.4.