So Basically I followed this on making the system for grabbing objects. Problem occurs when I release the object and when I try to stand on it it will repel me. I can stand on it and Interact with it before I perform physics handle operations.
Never Mind I managed to fix the issue. The problem occurs because somehow the collision response to Pawn or character is not being enabled even after enabling it on the drop physics actor script.
Since I need items stable when my char climbs on it I put a sphereTrace directly down for any physics items when i jump and If I hit something I put the “Set Collision Response Channel” as “Pawn” and Enabled “Block”.