Further trial and error with the spawner I was using showed that if I created my levels, then impoterd heightmaps for each then the spawner would not work on any of the levels other than the first. Even then, if I shifted the x or y location of the first level it would stop working. However, I found that if I created my new levels via import tled levels and imported all my png heightmaps that way, then the spawner seemed to work absolutely fine, even if I moved the x or y locations of the levels. Hope this helps you.
1 Like