I am working on a multiplayer game idea and wanted to implement floating combat text. The text works fine, but when I try to run on a dedicated server, I can’t get it to work, since it only wants to register it on the server. My goal is to show the damage instigating player his damage only.
I don’t see any way to set replication, which creates my confusion. My first image below shows the working process for the server. This is within a pawn blueprint and fired when Event AnyDamage is called, shown in the second Image. I’m assuming my issue is within the first image where I use “Client Side Controller” which can be exchanged for “Get Player Controller” with a default value of 0.
Any help or leads would be appreciated!