I have a material collection.
I am trying to set the vector in a blueprint.
However when i do this i get an error at play stating SetVectorParameterValue called on “collectioname” with invalid parameterName ‘None’
This is likely due to a blueprint error.
Has anyone experienced this?
With the amount of stuff not working i am starting to wonder if my build of UE4 didnt somehow get completely mutilated by something.
Because when i look at tutorials i am following stuff identical to instructions, and the manual but still i end up with this