Thanks for the descriptive answer Ryan, it’s good to see some of the developers and minds behind the engine are here helping users, I think I even saw Tim Sweeney and Mark Rein answering some questions here and there. Granted, it will probably get less and less with more users being able to take over, over time, but it’s a good to see nevertheless. Also good to hear about the cancel issue being looked at.
Currently Turky, though it’s not just me, while some of the members in the teams that I am part of, are from United States, England, Germany, and so, but still there are quite a few of them in India, Dubai, Serbia, and even Iran and Egypt, which as you would expect, don’t have the best internet connection, just like me. Nothing would be like having the option to download directly using a downloader with full control when it comes to this type of connection, but if that’s really not gonna be an option, we can live with it, though it’s a good idea if that would happen at some point.
One question though, what’s the case for the regular updates? I mean are we gonna have to re-downlaod the whole folder over again like UDK, or is it going to work as a patch or partial update?
Also as to make the launcher better, I’d say first let’s fix the download speed issue, in case you haven’t heard about it, the launcher mostly shows some random number as the current speed, not only it’s not accurate, it’s not even close, in my case for instance, while I’m downloading with a smooth download speed between 70 to 90kBps, the speed shown there is exactly 0kBps for half a dozen seconds, then suddenly it goes crazy with some numbers like 70, 120, even 480, and then quickly back to 0 and this happens over and over. If you wanna see it for yourself, you can get apps like NetLimiter, DUMeter, OnlineEye, or even simple gadgets for windows such as network monitor, so you can compare that number with the actual speed of download. I’m well aware that this is not an essential part of the launcher, but if it’s going to be there, it might as well work correctly, right?
And don’t worry guys, having worked with unreal engine as long as I did, most of us aren’t going to abandon the engine or going to such measures, even if everything stays the same, but it sure makes the experience more fluid and desirable, specially for those of us indie devs who don’t have a gigabit connection, or the best systems.
In the end, I wanna say thanks to actually care, and accept to hear some feedback, as I know you guys don’t really have to.