NUKETheWay
(Niranjan Wagh)
1
I followed the instructions from this thread
But after packaging it still gives default unreal icon.
my icon file name is myhexicon
I also tried deleting default drawable folders from build but it still picks them from Intermediate/Android
Look in the above image.
Edit: Then I tried this approach
During packaging
this line gives error as there is no file of name “icon_bg”
So I changed it to simply “icon” in xml
Now I did got the adaptive icon But instead of my icon I got default app icon from android studio.
NUKETheWay
(Niranjan Wagh)
2
I solved this by simply changing the the word icon to my own icon name “hex” everywhere.
If anyone keeping it default icon name as “icon” in xml then it will pick up the default android icon from the studio.
So set your own icon name there instead of keeping it “icon”
Then change all png file names to your own icon name located in build/res/ and its subfolders
3 Likes
Mando_2700
(Mando_2700)
3
Hi, I encountered the same problem. Did you also change the word ‘icon’ in name of the folders?