Unable to see Experience Definition in Lyra L_DefaultEditorOverview

I am setting up a GFP using C++. I followed the setup from the “How to create a new Game Feature Plugin and Experience in Lyra” and I was able to create all the assets required but I am unable to see the Experience Definition/User Facing Experience Definition when in PIE or the in-game menu.

Has anybody had any issues with this? I got it to work previously on another project but I upgraded to 5.2. I also tried to do it on 5.1 and it didn’t work.

Edit: I realized I was using a blueprint version of the User Facing Experience Definition instead of the Data Asset.