i found this bug, if i create a Blueprint with a ProceduralMeshComponent inside it and i drop it in the map i’m no longer able to save the map
Step to reproduce
- Create a Blueprint Actor
- Add a ProceduralMeshComponent to your Blueprint Actor
- Drag and drop your Blueprint Actor into the map
- Try to save the map
Warning Can’t save D:/Gamedev/UE4/Projects/Ex413P2/Content/Maps/LVL_TestEnv.umap: Graph is linked to external private object BodySetup /Game/Blueprint/BP_Test.BP_Test_C:ProceduralMesh_GEN_VARIABLE.BodySetup_0 (ProcMeshBodySetup)
This happen only with pure Blueprint, if i do it in C++ or i create a Blueprint based on a C++ class that contain a ProceduralMeshComponent all work fine.