Preview of 4.8 has been released couple of weeks ago and I ran into a problem with testing new Procedural Mesh system.
When I add Procedural Mesh Component into my BP (doesn’t matter, if I do it manually or dynamically using Add Component function in Construction Script)and add BP to my level, then I’m not able to save the level anymore.
This is the error, that appears on level save:
It only can be saved after I remove Blueprint from level.
Another bug is about geomentry.
It crashes the editor on Build Geometry, when Procedural Mesh has actual geometry in it (If it doesn’t, build goes well)
Are you referring to the Procedural Foliage System? If so, please let me know what your settings you are using for the foliage system are. Additionally, Please make a second answerhub post about the Build Geometry crash. This makes it easier for us to focus on individual bugs so we can quickly address them and so other developers who may be experiencing the same error can comment with potentially helpful information related to the specific bug. Thank you!