Unable to run dedicated linux 64bit steam server

Been trying to get unreal dedicated servers up for a few days, but have been running into a lot of issues. It seems there are quite a few other people that have similar issues for a couple years now, but no solutions.

Is 64 bit simply not supported? The 65 bit steamclient.so just crashes.

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/64238-build-dedicated-server-on-linux-with-steam

I have the same problem as this guy.

Any insights?

Not sure if this is related, but i had an error with a macro redefinition on the steam linux build. I fixed by discarding the previous definition.

#ifdef ARRAY_COUNT
#undef ARRAY_COUNT
#endif
#include "ThirdParty/Steamworks/Steamv142/sdk/public/steam/steam_api.h"

My blog post on this