So here’s an interesting little problem I’m having, I made a Hud while following the UMG quickstart guide and decided I wanted to make it multiplayer-ready, so I proceeded to make the widget creation in the playercontroller and call it on the pawn’s begin play as such:
This didn’t work on the client however, as the HUD only loaded on the server. After some testing I decided to try and call the function a little bit later in the blueprint (I made it so that I could call it by pressing E) and lo and behold, it works!
So any ideas/workarounds on this?