Hey there,
So this might seem very simple, but believe it or not, I’ve spent the last 14 hours trying to figure it out. I have a cube as a room containing a camera inside, and this cube rotates on the X-axis. I want the viewport, basically, my camera, to rotate with the cube so that on the viewport, the rotation of the cube is seamless because they’re both rotating.
I’ve tried making the camera a child of the cube, but surprise! It only works in the camera preview and not when the same camera is selected in the perspective menu.
I also tried creating a pawn blueprint, with and without a spring arm, and connected the value of the cube actor’s rotation to the spring arm rotation, but it didn’t work!
At this point, I’ll try everything, so any comments are appreciated.