Unable to properly import a locomotion fbx

I have a mocap fbx that works fine in Unity, fine in Blender, but am unable to properly import it in Unreal 5.5.
I’m using the standard Quinn character, but for some reason, no animation is happening after import (and selection the SK_Mannequin skeleton).
Blender:


Unreal:

How can I check what’s going wrong ?

Hello there @EarthHobbit!

Following other cases thorough the community, Blender and Unreal do have a tendency to clash with each other in different scenarios, specially animations.

First approach would be to reset export/import settings in both programs. After that, please follow the method below, it has brought good results in previous projects:

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Thanks. I didn’t have a proper exported fbx neither with that plugin, but wrote to its developer, let’s see !