Hello.
So I had bought the Downtown starter pack for UE4 that includes rigged vehicles complete with meshes and physics asset. I have scripted the Taxi vehicle for movement using the Blueprints but I’m working on the development of a plugin that requires the movement of cars using the C++ scripts and in the end I need to be able to spawn and operate the cars for automated movement. (I have attached the screenshots of my UE4 environment and the Blueprint scheme which defines the functions that I want: Moving Forward, Steering and Brake)
I’m unable to find any documentation/tutorials for extending the Taxi_Pawn that I’ve created (using the blueprints documentation) with a C++ script or completely programming/setup of rigged vehicles using C++ files for the Move Forward, Steering and Brake functions. So any leads/help with that will be highly appreciated.
I’m using Unreal Engine Version 4.18.