Hey unreal fam- I’m working on building my first game, and I’ve run into an issue packaging the game.
I’m getting the dreaded ‘Windows SDK files not insalled correctly’ error. I’ve tried a few things from the forums- force updating the windows SDK from the build menu, updating visual studio code. Verifying the UE instal. But the issue persists!
I’m truely at a loss for what to troubleshoot here.
I’ve pasted a portion of the error logs bellow:
Blockquote
UATHelper: Packaging (Windows): WARNING: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
PackagingResults: Warning: Assuming no compilation capability for NET Framework projects.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
UATHelper: Packaging (Windows): Will install ''
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\FirstPerson_demo.uproject
UATHelper: Packaging (Windows): FirstPerson_demo.uproject requires a temporary target.cs to be generated (ElectraPlayer plugin is enabled)
UATHelper: Packaging (Windows): ERROR: D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\FirstPerson_demo.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\Users\amand\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.1\Log.txt for full exception trace)
PackagingResults: Error: D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\FirstPerson_demo.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]
LogEditorViewport: Clicking Background
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Window 'SDK Not Setup' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
LogDerivedDataCache: C:/Users/amand/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.253 and deleted 0 files with total size 0 MiB. Scanned 4236 files in 4202 folders with total size 431 MiB.
LogTurnkeySupport: Project requires temp target (ElectraPlayer plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/FirstPerson_demo.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56843 -project="D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/FirstPerson_demo.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/FirstPerson_demo.uproject" -unrealexe="C:\UE_5.1\Engine\
Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/amand/Desktop/test" -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/FirstPerson_demo.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56843 -project=D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/FirstPerson_demo.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/Dropbox/Dropbox/Personal_projects/Games/FirstPerson_demo/FirstPerson_demo.uproject -unrealexe=C:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed
-stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/amand/Desktop/test -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Windows): WARNING: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
PackagingResults: Warning: Assuming no compilation capability for NET Framework projects.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
UATHelper: Packaging (Windows): Will install ''
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\FirstPerson_demo.uproject
UATHelper: Packaging (Windows): FirstPerson_demo.uproject requires a temporary target.cs to be generated (ElectraPlayer plugin is enabled)
UATHelper: Packaging (Windows): ERROR: D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\FirstPerson_demo.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\Users\amand\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\FirstPerson_demo.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]
Any help is appreciated!