I am building a map and I started with using the Unreal ShooterGame demo from marketplace, to use the AI code. I get an error whenever I try to package, or to compile the code. Often I see something related to ShooterGameLoadingScreen.cpp
I tried reinstalling VIsual Studio 15, running as admin and packaging from a fresh project created from ShooterGame.
Not super experienced with VS and UE4. Link with my log attached
[link text][1]
I also tried building the project from Visual Studio, and the output there is this one in case it helps:
Projects\ShooterGame\Source\ShooterGameLoadingScreen\Private\ShooterGameLoadingScreen.cpp : error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 232 does not match precompiled header
2>C:\Users\chromanin\Documents\Unreal Projects\ShooterGame\Intermediate\Build\Win64\UE4Editor\Inc\ShooterGame\ShooterGame.generated.cpp : error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 254 does not match precompiled header
2>C:\Users\chromanin\Documents\Unreal Projects\ShooterGame\Intermediate\Build\Win64\UE4Editor\Development\ShooterGame\Module.ShooterGame.cpp : error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 254 does not match precompiled header
2> -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: C:\Users\chromanin\Documents\Unreal Projects\ShooterGame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShooterGameLoadingScreen.exp
2> Total build time: 22.51 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3073: The command ““C:\Program Files (x86)\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat” ShooterGameEditor Win64 Development “C:\Users\chromanin\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject” -rocket -waitmutex -2015” exited with code -1.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Visual Studio 2015 is version 14.0.25, update 3. I use Unreal 4.10 as most of the projects that I migrated assets from were not compatible with newer versions, and I’ve already done a fair bit of work on it.
I’ll give 4.12 a quick try but I was afraid I’ll run into incompatibilities. Or should I try an older version of VS?
Thanks for the hints, I managed to get it to work but it was a little more convoluted.
When I switched a copy of the project to 4.12, it wouldn’t even open anymore due to compiler errors. I noticed a lot of header errors, so on a hunch, I made another clean Shooter Project and overwrote my projects Source folder with the code files from the base project.
Then I kept getting a cooking fail, so I migrated the map to the clean project and now packaging works.