Hello! I am a game developer and I have been working with the new experimental VR editor within Unreal Engine 4.12 which has been amazing. I am trying to package a gallery of work to Windows 64-bit, but each time it tells me the build has failed. The output log will follow, as I am not a programmer by any means. Please let me know what could be wrong. Thank you so much.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-110912233) SRandInit(-110912232).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.067972
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: VRPORTABLE1
LogInit: User:
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.328130 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 189.88 MB used, 189.88 MB peak
LogMemory: Process Virtual Memory: 195.13 MB used, 195.13 MB peak
LogMemory: Physical Memory: 5220.47 MB used, 32702.57 MB total
LogMemory: Virtual Memory: 554.51 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980 Ti' (Feature Level 11_0)
LogD3D11RHI: 6102/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x17c8 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce GTX 980 Ti' (P:1 D:1)
LogWindows: 1. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
LogWindows: 2. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980 Ti
LogD3D11RHI: Driver Version: 368.81 (internal:10.18.13.6881, unified:368.81)
LogD3D11RHI: Driver Date: 7-10-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Intermediate/Shaders/WorkingDirectory/6928/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/17710C0742DF0CEE554F57BD4699D5CD/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.03s 43MB C:/Users//AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.024363 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-C00625FC
LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-C00625FC
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (USB Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 43MB C:/Users//AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/' took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/Gallery_8.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_skull'
LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_skull' while loading ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_skull
LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_teeth'
LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_teeth' while loading ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_teeth
LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_skull'
LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_skull' while loading ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_skull
LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_teeth'
LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_teeth' while loading ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/GoldSkull/Gold_Skull__3_.uasset.
LoadErrors:Error: Error /Game/GoldSkull/Gold_Skull__3_ : Can't find file for asset. /Game/Skull/Materials/gold_teeth
LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_skull'
LoadErrors: Info Failed to load /Game/Skull/Materials/gold_skull.gold_skull Referenced by Gold_Skull__3_
LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_skull' while loading NULL.
LoadErrors: Info Failed to load /Game/Skull/Materials/gold_skull.gold_skull Referenced by Gold_Skull__3_
LogLinker:Warning: Can't find file '/Game/Skull/Materials/gold_teeth'
LoadErrors: Info Failed to load /Game/Skull/Materials/gold_teeth.gold_teeth Referenced by Gold_Skull__3_
LogLinker:Warning: Can't find file for asset '/Game/Skull/Materials/gold_teeth' while loading NULL.
LoadErrors: Info Failed to load /Game/Skull/Materials/gold_teeth.gold_teeth Referenced by Gold_Skull__3_
LogAIModule: Creating AISystem for world Gallery_8
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 33.06ms to complete.
LogFileHelpers: Loading map 'Gallery_8' took 0.287
LogCollectionManager: Loaded 1 collections in 0.001536 seconds
LogFileCache: Scanning file cache for directory 'C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/Developers//Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 2047 classes and 369 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 4.45 seconds (BP compile: 0.00 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 668x300 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 2.2326 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000004 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000033 seconds (updated 0 objects)
LogFileCache: Retrieving MD5 hashes for directory 'C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Content/' took 5.21s
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube)
LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart)
LogNavigationPoint: PostEditMove Clear paths rebuilt
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11)
LogSavePackage: Save=23.04ms
LogSavePackage: Moving '../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/UEDPCGallery_807A6C37F4C1BAF71FF7563AEFD586916.tmp' to '../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject -
cook -stage -archive -archivedirectory=C:/Users//Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -CookAll -pak -prereqs -nodebuginfo -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\TSVRLab_Stage01_4.12.uproject
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.12\Rules\UATRules851165978.dll:
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1514: { expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,41) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,29) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,32) : error CS1520: Method must have a return type
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSavePackage: Save=22.53ms
LogSavePackage: Moving '../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/UEDPCGallery_821AAC34B4778D517E82C3DA2F5AC91D2.tmp' to '../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/Saved/Autosaves/Game/UEDPCGallery_8.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/TSVRLab_Stage01/TSVRLab_Stage01/TSVRLab_Stage01_4.12.uproject -
cook -stage -archive -archivedirectory=C:/Users//Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -CookAll -pak -prereqs -nodebuginfo -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\TSVRLab_Stage01_4.12.uproject
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.12\Rules\UATRules851165978.dll:
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1514: { expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,31) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(6,41) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,29) : error CS1519: Invalid token '.12' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\\Documents\TSVRLab_Stage01\TSVRLab_Stage01\Intermediate\Source\TSVRLab_Stage01_4.12.Target.cs(8,32) : error CS1520: Method must have a return type
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error