Unable to package project for windows x64

I don’t understand what’s wrong in it… i try now so much thing nothing help me to resolve it . Please help me resolve this.

Here my LOG:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1509715843) SRandInit(-1509715843).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.080367
LogPluginManager: Loaded Plugin Paper2D, From F:/UnrealEngine/UE_4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From F:/UnrealEngine/UE_4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From F:/UnrealEngine/UE_4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From F:/UnrealEngine/UE_4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From F:/UnrealEngine/UE_4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From F:/UnrealEngine/UE_4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From F:/UnrealEngine/UE_4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin AdvancedSessions, From F:/Projekt/ProjectOwukiraEA/Plugins/AdvancedSessions/AdvancedSessions.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:
LogInit: Base directory: F:/UnrealEngine/UE_4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-PIMH6NT
LogInit: : DevStation
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.410228 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 262.40 MB used, 262.40 MB peak
LogMemory: Process Virtual Memory: 261.23 MB used, 261.23 MB peak
LogMemory: Physical Memory: 4480.21 MB used, 16367.11 MB total
LogMemory: Virtual Memory: 660.08 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘de-DE’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (Feature Level 11_0)
LogD3D11RHI: 6084/0/8183 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8183 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
LogD3D11RHI: Driver Version: 378.66 (internal:21.21.13.7866, unified:378.66)
LogD3D11RHI: Driver Date: 2-9-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (…/…/…/…/…/Projekt/ProjectOwukiraEA/Intermediate/Shaders/WorkingDirectory/5600/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/DEVSTA~1/AppData/Local/Temp/UnrealShaderWorkingDir/9A31F7A448015384DF71D0AE55983FBE/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.10s 115MB C:/Users/DevStation/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/DevStation/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Projekt/ProjectOwukiraEA/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Projekt/ProjectOwukiraEA/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/DevStation/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogMaterial: Uniform references updated for custom material expression Custom.
LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: projectowukiraea, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 3023555877
LogAssetRegistry: FAssetRegistry took 0.0221 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018969 seconds
LogUObjectArray: 29788 objects as part of root set at end of initial load.
LogUObjectAllocator: 6340152 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Lautsprecher (2- High Definition Audio-Gerät)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 79MB C:/Users/DevStation/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘F:/Projekt/ProjectOwukiraEA/Content/’ took 0.04s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/Projekt/ProjectOwukiraEA/Content/UI/MainMenu/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/TPSAnimations/Animations/AimOffsets/Aim_U.Aim_U
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 106.627ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 5.205
LogCollectionManager: Loaded 0 collections in 0.000813 seconds
LogFileCache: Scanning file cache for directory ‘F:/Projekt/ProjectOwukiraEA/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘F:/Projekt/ProjectOwukiraEA/Content/Developers/DevStation/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘F:/Projekt/ProjectOwukiraEA/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0097 seconds. Added 2162 classes and 421 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0011 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0009 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0011 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0011 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 12.21 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 1.93 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1148x540 (Frame:2).
LogFileCache: Retrieving MD5 hashes for directory ‘F:/Projekt/ProjectOwukiraEA/Content/’ took 0.26s
LogAssetRegistry: Asset discovery search completed in 9.1474 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000028 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/UI/MainMenu/MainMenu” FILE=“…/…/…/…/…/Projekt/ProjectOwukiraEA/Saved/Autosaves/Game/UI/MainMenu/UEDPCMainMenu.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=255.35ms
LogSavePackage: Moving ‘…/…/…/…/…/Projekt/ProjectOwukiraEA/Saved/UEDPCMainMenu32D127834C214526AF4DB8ABEE166D56.tmp’ to ‘…/…/…/…/…/Projekt/ProjectOwukiraEA/Saved/Autosaves/Game/UI/MainMenu/UEDPCMainMenu.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/Projekt/ProjectOwukiraEA/Saved/Autosaves/Game/UI/MainMenu/UEDPCMainMenu.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Projekt/ProjectOwukiraEA/ProjectOwukiraEA.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/Projekt/ProjectOwukiraEA/ProjectOwukiraEA.uproject -cook -stag
UATHelper: Packaging (Windows (64-bit)): e -archive -archivedirectory=G:/Unrealtest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Projekt\ProjectOwukiraEA\ProjectOwukiraEA.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: F:\UnrealEngine\UE_4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectOwukiraAlpha Win64 Development -Project=F:\Projekt\ProjectOwukiraEA\ProjectOwukiraEA.uproject -clean F:\Projekt\ProjectOwukiraEA\ProjectOwukiraEA.uproject -re
UATHelper: Packaging (Windows (64-bit)): moteini=“F:\Projekt\ProjectOwukiraEA” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Messages while compiling F:\Projekt\ProjectOwukiraEA\Intermediate\Build\BuildRules\ProjectOwukiraEAModuleRules.dll:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\Projekt\ProjectOwukiraEA\Source\ProjectOwukiraAlpha\ProjectOwukiraAlpha.Build.cs(26,2) : error CS1513: } erwartet.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,6380005s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\UnrealEngine\UE_4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectOwukiraAlpha Win64 Development -Project=
UATHelper: Packaging (Windows (64-bit)): F:\Projekt\ProjectOwukiraEA\ProjectOwukiraEA.uproject -clean F:\Projekt\ProjectOwukiraEA\ProjectOwukiraEA.uproject -remoteini=“F:\Projekt\ProjectOwukiraEA” -nobuilduht -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.02.16-08.10.38.txt’
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti
onary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

StRiK3B4cK,

  • Is this happening in a blank project in 4.13?
  • Have you tried 4.14 or 4.15?

Please delete your Intermediate and Saved folders from your project folder. Reopen your project and try to package again. Please upload the FULL error output log as a .txt file with your next reply.

Thank you!

Hey StRiK3B4cK,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!