Unable to package project due to Ensure condition failed: HasValidBlueprint()

Hey all I’ve been working on a new project for about two months now. I’ve gotten to the point that I’m starting to test packaged builds. Couple weeks ago I made a build with no errors and everything was running smoothly. Since then I’ve added a number of QOL plugins, asset packs, etc. as well as improving my game logic and now I’m facing some strange, strange errors.

Both errors stem from engine code that I’ve attempted to breakpoint and debug but all of the errors seem to point straight back to the engine, and not a blueprint of my own. I have gone through and fixed every single warning and error but these. Nothing else goes wrong with my package but these below errors.

Any help is appreciated as everything I’ve tried thus far (validating assets, fixing up redirectors, etc.) has not worked an this is a package breaking build – the difference between a release or not.



LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: HasValidBlueprint()  [File:D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp] [Line: 712]
LogInit: Display: LogOutputDevice: Error: UK2Node::ReconstructNode(): Attempting to reconstruct [K2Node_GetEnumeratorNameAsString /Engine/Transient.EdGraph_717:K2Node_GetEnumeratorNameAsString_2] without a valid Blueprint owner (this is unexpected).
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4e09798e UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode'::3’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:712]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4defb01b UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:712]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4dfabe99 UnrealEditor-BlueprintGraph.dll!UK2Node_GetEnumeratorName::NodeConnectionListChanged() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_GetEnumeratorName.cpp:142]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5e682466 UnrealEditor-Engine.dll!UEdGraphNode::BreakAllNodeLinks() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphNode.cpp:513]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5af7062e UnrealEditor-UnrealEd.dll!FEdGraphUtilities::CloneGraph() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EdGraphUtilities.cpp:349]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5af6fc94 UnrealEditor-UnrealEd.dll!FEdGraphUtilities::CloneAndMergeGraphIn() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EdGraphUtilities.cpp:370]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4c6fabf4 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::MergeGraphIntoUbergraph() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4505]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4c6fae19 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::MergeUbergraphPagesIn() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:3800]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4c6d504e UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CreateAndProcessUbergraph() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4046]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4c6d8d19 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CreateFunctionList() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4689]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4c1eda21 UnrealEditor-UMGEditor.dll!FWidgetBlueprintCompilerContext::CreateFunctionList() [D:\build++UE5\Sync\Engine\Source\Editor\UMGEditor\Private\WidgetBlueprintCompiler.cpp:238]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc4c6cc76d UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CompileClassLayout() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4892]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc57f93b21 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1461]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc57f90c36 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:4273]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc692c0dc0 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:505]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc6958faf5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5821]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698ababc UnrealEditor-CoreUObject.dll!FAsyncPackage2::CreateLinkerLoadExports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7412]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698b3520 UnrealEditor-CoreUObject.dll!FAsyncPackage2::Event_CreateLinkerLoadExports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7596]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698b73ab UnrealEditor-CoreUObject.dll!FEventLoadNode2::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5979]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698b88c8 UnrealEditor-CoreUObject.dll!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6186]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698c7c3c UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9858]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698d75ec UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:10203]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc698bae70 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::FlushLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:11909]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc693a9349 UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:354]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc693a902c UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:323]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc697d6b4d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1715]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc697d5e35 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2079]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc697d640d UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2055]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bccdb26 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4636]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bcd65e8 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3080]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bce6e60 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1563]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bce64d4 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1422]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5aaea1ad UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:607]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5aaaf1ba UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:559]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5aacf7c3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:278]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff709ada5d1 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4053]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff709ad0a1b UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:146]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff709ad0d0a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff709ad4590 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff709ae5be4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:334]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff709ae82f6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd92b4e8d7 KERNEL32.DLL!UnknownFunction 

LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd94e0c40c ntdll.dll!UnknownFunction 

LogInit: Display: LogOutputDevice: Error: end: stack for UAT

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: GeneratedResources.IsEmpty()  [File:D:\build++UE5\Sync\Engine\Plugins\PCG\Source\PCG\Private\PCGComponent.cpp] [Line: 4091]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffc1e3aedca UnrealEditor-PCG.dll!UPCGComponent::SetManagedResources() [D:\build++UE5\Sync\Engine\Plugins\PCG\Source\PCG\Private\PCGComponent.cpp:4091]
LogOutputDevice: Error: [Callstack] 0x00007ffc1e34a363 UnrealEditor-PCG.dll!FPCGComponentInstanceData::ApplyToComponent() [D:\build++UE5\Sync\Engine\Plugins\PCG\Source\PCG\Private\PCGComponent.cpp:4383]
LogOutputDevice: Error: [Callstack] 0x00007ffc5e252ddf UnrealEditor-Engine.dll!FComponentInstanceDataCache::ApplyToActor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:782]
LogOutputDevice: Error: [Callstack] 0x00007ffc5db79f63 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:960]
LogOutputDevice: Error: [Callstack] 0x00007ffc5dbb1535 UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:612]
LogOutputDevice: Error: [Callstack] 0x00007ffc5ea7fc6f UnrealEditor-Engine.dll!ULevel::IncrementalRunConstructionScripts() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:2078]
LogOutputDevice: Error: [Callstack] 0x00007ffc5ea804af UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1891]
LogOutputDevice: Error: [Callstack] 0x00007ffc5eaaad17 UnrealEditor-Engine.dll!ULevel::UpdateLevelComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1676]
LogOutputDevice: Error: [Callstack] 0x00007ffc5faf47d4 UnrealEditor-Engine.dll!UWorld::UpdateWorldComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2907]
LogOutputDevice: Error: [Callstack] 0x00007ffc5b01767f UnrealEditor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4388]
LogOutputDevice: Error: [Callstack] 0x00007ffc5b02df8e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4500]
LogOutputDevice: Error: [Callstack] 0x00007ffc5ad9ae81 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\CookSavePackage.cpp:126]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bcd8be2 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpRuntimeSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5141]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bce6eda UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1575]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bce64d4 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1422]
LogOutputDevice: Error: [Callstack] 0x00007ffc5aaea1ad UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:607]
LogOutputDevice: Error: [Callstack] 0x00007ffc5aaaf1ba UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:559]
LogOutputDevice: Error: [Callstack] 0x00007ffc5aacf7c3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:278]
LogOutputDevice: Error: [Callstack] 0x00007ff709ada5d1 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4053]
LogOutputDevice: Error: [Callstack] 0x00007ff709ad0a1b UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:146]
LogOutputDevice: Error: [Callstack] 0x00007ff709ad0d0a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
LogOutputDevice: Error: [Callstack] 0x00007ff709ad4590 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
LogOutputDevice: Error: [Callstack] 0x00007ff709ae5be4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:334]
LogOutputDevice: Error: [Callstack] 0x00007ff709ae82f6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffd92b4e8d7 KERNEL32.DLL!UnknownFunction 

LogOutputDevice: Error: [Callstack] 0x00007ffd94e0c40c ntdll.dll!UnknownFunction 

LogOutputDevice: Error: