Unable to Package on Unreal 5.4

When i’m trying to package my project, it justs says (in portuguese, my engine language):
UATHelper: Embalando (Windows): Unable to find target ‘UnrealGame’
UATHelper: Embalando (Windows): (see C:\Users.…\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_5.4\Log.txt for full exception trace)
UATHelper: Embalando (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Embalando (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Embalando (Windows): BUILD FAILED

In english:
UATHelper: Packaging (Windows): Unable to find target ‘UnrealGame’
UATHelper: Packaging (Windows): (see C:\Users.…\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED

I found this, I think desabling “RigLogic” should be ok, i’ll try and update here

Disabling this metahuman plugin solves the problem since “Binaries/Win64/UnrealGame.target” does not exist because it’s a blueprint based game, I think unreal should just make this target, but since it’s not working, this is the solution.

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