Seems that you can’t add directories to package in plugins to get JSon files etc packed up.
Is that right?
If so it makes shipping DLC requiring non unreal content a bunch trickier (in my case I’ll need to bake two pak files and filter unreal friendly content from non unreal).
Also seems like an easy fix? Right? I like to live in a smiley easy world…
Looks like you can’t run stage without cook. “Only cooked builds or programs can be staged”.
What about running the stage, unpacking the pack file and rebuilding it without the files I don’t want and with the extra files I do? Would the resultant pak file be viable for shipped builds?
This is what I’m doing, but I don’t know is the pak files built are properly viable and am currently looking at a problem where the cooked UTextures don’t seem to have a proper mip chain
Easy to reproduce in the three projects I’ve tried. Just seems like a feature that hasn’t caught up with the newish plugin packaging system.
Setup a DLC plugin
Under ProjectSettings\Packaging[Advanced options] Add a new directory to Additional Non-Asset Directories to Package add a directory that is within your DLC content folder
See error dialog:
The chosen directory must be within C:/Users/Thomas Shepherd/Documents/Unreal Projects/StagingTest/Content/
After looking into the issue further, I found that this is a current limitation of that feature. I have written up a feature request (UE-26798) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.