Packaging of a project is failing on the Mac, tried multiple projects.
Create a third person blueprint project.
Go to File->Package Project->Mac
Here’s the part of the log:
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe” PKGTest Mac Development “/Users/mark/Documents/Unreal Projects/PKGTest/PKGTest.uproject” -noxge -generatemanifest -rocket -nocreatestub -NoHotReloadFromIDE
MainFrameActions: Packaging (Mac): mono: Compiling with Mac SDK 10.9
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 1.409222s to run mono, ExitCode=0
MainFrameActions: Packaging (Mac): InternalUtils.SafeFileExists: SafeFileExists /Users/mark/Documents/Unreal Projects/PKGTest/Intermediate/Build/Manifest.xml=True
MainFrameActions: Packaging (Mac): InternalUtils.SafeCopyFile: SafeCopyFile /Users/mark/Documents/Unreal Projects/PKGTest/Intermediate/Build/Manifest.xml /Users/mark/Library//Unreal Engine/LocalBuildLogs/UBTManifest.9.xml
MainFrameActions: Packaging (Mac): UE4Build.PrepareManifest: Copied UBT manifest to /Users/mark/Library//Unreal Engine/LocalBuildLogs/UBTManifest.9.xml
MainFrameActions: Packaging (Mac): InternalUtils.SafeFileExists: SafeFileExists /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe=True
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe” PKGTest Mac Development “/Users/mark/Documents/Unreal Projects/PKGTest/PKGTest.uproject” -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Mac): mono: Compiling with Mac SDK 10.9
MainFrameActions: Packaging (Mac): mono: Performing 6 actions (8 in parallel)
MainFrameActions: Packaging (Mac): mono: [1/6] Compile UELinkerFixupsName.h
MainFrameActions: Packaging (Mac): mono: [2/6] Compile UELinkerFixups.cpp
MainFrameActions: Packaging (Mac): mono: [3/6] Link PKGTest
MainFrameActions: Packaging (Mac): mono: Undefined symbols for architecture x86_64:
MainFrameActions: Packaging (Mac): mono: “_voucher_mach_msg_set”, referenced from:
MainFrameActions: Packaging (Mac): mono: _mach_exception_raise in libCrashReporter-MacOSX-Static.a(libCrashReporter-MacOSX-Static.a-x86_64-master.o)
MainFrameActions: Packaging (Mac): mono: _mach_exception_raise_state in libCrashReporter-MacOSX-Static.a(libCrashReporter-MacOSX-Static.a-x86_64-master.o)
MainFrameActions: Packaging (Mac): mono: _mach_exception_raise_state_identity in libCrashReporter-MacOSX-Static.a(libCrashReporter-MacOSX-Static.a-x86_64-master.o)
MainFrameActions: Packaging (Mac): mono: ld: symbol(s) not found for architecture x86_64
MainFrameActions: Packaging (Mac): mono: clang: error: linker command failed with exit code 1 (use -v to see invocation)
MainFrameActions: Packaging (Mac): mono: error: /Volumes/Macintosh HD/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: can’t open file: /Users/mark/Documents/Unreal Projects/PKGTest/Binaries/Mac/PKGTest.app/Contents/MacOS/PKGTest (No such file or directory)
MainFrameActions: Packaging (Mac): mono: error: /Volumes/Macintosh HD/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: can’t open file: /Users/mark/Documents/Unreal Projects/PKGTest/Binaries/Mac/PKGTest.app/Contents/MacOS/PKGTest (No such file or directory)
MainFrameActions: Packaging (Mac): mono: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Mac): mono: ERROR: UBT ERROR: Failed to produce item: /Users/mark/Documents/Unreal Projects/PKGTest/Binaries/Mac/PKGTest.app/Contents/MacOS/PKGTest
MainFrameActions: Packaging (Mac): mono: Total build time: 3.95 seconds
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 4.146676s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe PKGTest Mac Development “/Users/mark/Documents/Unreal Projects/PKGTest/PKGTest.uproject” -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.19.txt’
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED