Everytime I try to packagew My game I get this error:
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogTurnkeySupport: Project requires temp target (MotionWarping plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/UNreal Engine projects/SimpleCrouchAnimations/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UNreal Engine projects/SimpleCrouchAnimations/SimpleCrouchAnimations.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=47954 -project=“D:/UNreal Engine projects/SimpleCrouchAnimations/SimpleCrouchAnimations.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UNreal Engine projects/SimpleCrouchAnimations/SimpleCrouchAnimations.uproject” -unrealexe=“D:\Prog
ram Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/” -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/UNreal Engine projects/SimpleCrouchAnimations/SimpleCrouchAnimations.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=47954 -project=“D:/UNreal Engine projects/SimpleCrouchAnimations/SimpleCrouchAnimations.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UNreal Engine projects/SimpleCrouchAnimations/SimpleCrouchAnimations.uproject” -unrealexe=“D:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform
=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/ -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.18 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UNreal Engine projects\SimpleCrouchAnimations\SimpleCrouchAnimations.uproject
UATHelper: Packaging (Windows): SimpleCrouchAnimations.uproject requires a temporary target.cs to be generated (MotionWarping plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” SimpleCrouchAnimations Win64 Development -Project=“D:\UNreal Engine projects\SimpleCrouchAnimations\SimpleCrouchAnimations.uproject” “D:\UNreal Engine projects\SimpleCrouchAnimations\SimpleCrouchAnimations.uproject” -NoUBTMakefiles -remoteini=“D:\UNreal Engine projects\SimpleCrouchAnimations” -skipdeploy -Manifest=“D:\UNreal Engine projects\SimpleCrouchAnimations
\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.1\UBT-SimpleCrouchAnimations-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.1\UBT-SimpleCrouchAnimations-Win64-Development.txt
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.7989929s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.1\UBT-SimpleCrouchAnimations-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error