i recently had to reinstall Windows due to my install getting bloated, so i backed up my Unreal Projects folder, along with some other files unrelated to Unreal, and re formated my PC, then installed UE, The Windows SDK, the plugins i use in all of my games, but every time i try to, packaging fails, and i have no idea what can be causing this.
If anyone could help i would gladly appreciate it.Here are the logs for 2 of the projects
Get the log in a text edtior, and look for the first line with ‘error’ in it. I see the system having problems with textures ( in both files ), here’s an example
Cannot retrieve source data for mips of Texture2D /Game/Fab/Megascans/Surfaces/Wooden_Planks_tixjedrbw/Medium/tixjedrbw_tier_2/Textures/T_tixjedrbw_2K_N.T_tixjedrbw_2K_N
Are the textures in your project? Are there assets using those textures? Can you open the assets?
I see you’re using onedrive. Is it online only? If so, it might be a good idea to have a local copy too.
One thing that might also help is to run a ‘validate assets’ on your content folder ( right click a folder to see that in the menu ).