I got this error and I accidentally added a C++ class instead of a Blueprint Class and now it won’t build without XCode installed(which it did not need before). I have XCode on my computers but now I can’t Help?
“RunUAT ERROR: AutomationTool was unable to run successfully.”
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1230125217) SRandInit(1230129089).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.353992
LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Feb 18 2016 18:52:56
LogInit: Compiled with Clang: 7.0.2 (clang-700.1.81)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: hermes.wifi.lagcc
LogInit: User: Rachel
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: Battery Power
LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=2.0GB Virtual=10.0GB
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: Intel
LogRHI: GL_RENDERER: Intel(R) Iris(TM) Graphics 6100
LogRHI: GL_VERSION: 4.1 INTEL-10.6.33
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_draw_indirect
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_gpu_shader_fp64
LogRHI: GL_ARB_gpu_shader5
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shader_subroutine
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_tessellation_shader
LogRHI: GL_ARB_texture_buffer_object_rgb32
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_gather
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_transform_feedback2
LogRHI: GL_ARB_transform_feedback3
LogRHI: GL_ARB_vertex_attrib_64bit
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Intermediate/Shaders/WorkingDirectory/12738/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Intermediate/Shaders/tmp/45FD8B588448F94891F70A9C6343CC67/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.18s 78MB /Users/Rachel/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/Rachel/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/Rachel/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogMoviePlayer: FAVMoviePlayer ctor...
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0015 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 30142 objects as part of root set at end of initial load.
LogUObjectAllocator: 6108360 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.18s 78MB /Users/Rachel/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogMac: LaunchURL com.epicgames.launcher:?silent=true -silent
LogDialogs:Warning: Supressed: For best performance a Quad-core Intel or AMD processor, 2.5 GHz or faster is recommended.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/ThirdPersonBP/Maps/Intro_screen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x157a159e0
LogAIModule: Creating AISystem for world Intro_screen
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24.813ms to complete.
LogFileHelpers: Loading map 'Intro_screen' took 0.522
LogCollectionManager: Loaded 0 collections in 0.003008 seconds
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/Developers/Rachel/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 1950 classes and 341 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0015 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0015 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 11.51 seconds (BP compile: 0.08 seconds)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 804x372 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 6.7439 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000010 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000046 seconds (updated 0 objects)
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules/UATRules-52135314.dll
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Rachel/Desktop/Pakkuman Build
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseStageDirectory=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/StagedBuilds
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientCookedTargets=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Manifests=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExePath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RawProjectPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ShortProjectName=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=
MainFrameActions: Packaging (Mac): Stacktrace: at AutomationTool.ProjectParams.Validate () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams.ValidateAndLog () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, System.String Provision, System.String Certificate) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules)
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules/UATRules-52135314.dll
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Rachel/Desktop/Pakkuman Build
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseStageDirectory=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/StagedBuilds
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientCookedTargets=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Manifests=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExePath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RawProjectPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ShortProjectName=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=
MainFrameActions: Packaging (Mac): Stacktrace: at AutomationTool.ProjectParams.Validate () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams.ValidateAndLog () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, N
MainFrameActions: Packaging (Mac): ullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, System.String Provision, System.String Certificate) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/Intro_screen' took 0.051
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules)
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules/UATRules-52135314.dll
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Rachel/Desktop/Pakkuman Build
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseStageDirectory=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/StagedBuilds
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientCookedTargets=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Manifests=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExePath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RawProjectPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ShortProjectName=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=
MainFrameActions: Packaging (Mac): Stacktrace: at AutomationTool.ProjectParams.Validate () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams.ValidateAndLog () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamL
MainFrameActions: Packaging (Mac): ist`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, System.String Provision, System.String Certificate) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error