While packaging a game using Unreal Engine 5.2 on Mac I got an issue with SDK validation while pushing the game through teleporter, which said the app is built with iOS 17.5 SDK but all iOS apps must be built with iOS 18 SDK or later.
I have updated to Mac 15.4.1 Sequoia with Xcode 16.3 with iOS SDK 18.4
However, after this update, SDK is not being recognized in Unreal Editor while packaging and I got the error:
“The SDK for IOS is not installed properly, which is needed to generate data. Check the SDK section of launch on Menu in main toolbar to update SDK.”
In Unreal Editor iOS packaging, SDK management, it says Allowed SDK Versions as 14.1.0 through 15.9.9 and says 16.3 is installed.
In XCode, I have set iOS deployment targets as 18.4 in Build settings… still didn’t work…
I cannot use older SDK as unreal requires because this will fail through teleporter…
Can anyone help to fix this please.