Is anyone else having this problem specifically for 5.6? I was able to use dx12 with ver 5.4 and 5.5 and even for nearly a month with 5.6 but suddenly I cannot even open Unreal unless I force it to use dx11 in the shortcut target and then changing to dx11 in the project settings after that.
It has become extremely frustrating and took forever for me to pinpoint. That being said I still would prefer to figure out a way to use dx12 because in my project I am using both lumen and nanite which has saved a lot of time and effort for things like shadows and performance (mainly because I’m still pretty new to using unreal engine and these things are very convenient for me to use). What really confuses me is why I was able to use dx12 for a short while after changing from 5.5 to 5.6 and now I can’t even open my project. I have tried a bunch of different gpu drivers and I am pretty paranoid about whether my CPU is the issue because I have an i7-14700k and I used it for a while before they offered microcode changes to BIOS updates.
I’d really like to hear from anyone else who has had similar issues or perhaps even found a fix.