This is using windows and Visual Studio code.
I decided to clone a project that I’d started working on, to give it a less stupid name. The cloning failed, and I selected the “fix it myself” option.
When I went back to the original, I found that it wouldn’t start - it gives me the following error
"The following modules are missing or built with a different engine version:
[StupidProjectName]
Would you like to rebuild them now?"
If I click yes, I then get:
“StupidProjectName could not be compiled. Try rebuilding from source manually”
So, I go to Visual Studio, select the Development Editor config, and click build. This then fails with the following errors:
LNK2011 - precompiled object not linked in; image may not run (file: SomeClass.gen.cpp.obj)
LINK1120 - 1 unresolved externals (file: UnrealEditor-StupidProjectName.dll)
However, if I select the Debug Game Editor task and build that, everything works fine. It seems Unreal is trying to open the Development Editor config, and that is failing.
Can anyone help with this? It’s been a little while since I last checked in and I really don’t want to have to lose all that work.