Hi,
how can i fix this ?
failed to open descriptor file
C:/Users//Documents/Github/UnrealEngine-4.6.1release/MyGame/MyGame.uproject
Hi,
how can i fix this ?
failed to open descriptor file
C:/Users//Documents/Github/UnrealEngine-4.6.1release/MyGame/MyGame.uproject
Hey -
Was this a message you received when trying to open the editor or a specific project? Do you get the same error if you try opening a different project? any additional information you can provide about where/when this message comes up will help determine what is happening.
Cheers
Hi,
i try to run the cookerserver
Are you referring to cooking on the fly? (Cooking Content in Unreal Engine | Unreal Engine 5.1 Documentation) Or are you referring to using the Unreal Build Tool?
It will help me understand and reproduce the problem on my end if you could list the steps you take that lead to the error message appearing.
im talking about cooking on the fly
Do you have “-filehostip=” specified on the game’s command line?
Also, what steps are you taking to cook the content and at what point do you receive the “failed to open descriptor file” error?
Hi,
i did just this in cmd:
C:\Users\Documents\GitHub\UnrealEngine-4.6.1-release\Engine\Binaries\Win64\
and then
UE4Editor-cmd.exe MyGame -run=cook -targetplatform=[the platform i want to cook to] -cookonthefly
hi,
i got something new
i have made a copy of my project and i have put this in my source directory and then it will start a server, but when i open the solution of my project it will give a error: error :
The project file could not be loaded. Could not find a part of the path ‘C:\Users\Documents\GitHub\GitHub\UnrealEngine-4.6.1-release\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj’. C:\Users\Documents\GitHub\GitHub\UnrealEngine-4.6.1-release\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj
how can i fix that?
Hey -
What content are you trying to cook and what platform are you trying to cook content for? Also, what are the steps you’re taking when trying to cook the content?
i have have put my project folder in my source directory and now he can find the descriptor file but when i try to launch the game i got this error:
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
Does this message appear when trying to open the project by double clicking on the .uproject icon or when trying to open the editor? If you move the project to a different folder are you able to open it?
it will show if i hit the launch button in the editor
i have problems with setting up the engine for the last 5 weeks it is a bit annoying now
Hey -
I’m still having difficulty understanding exactly what the problem you’re having is. Are you unable to open the editor at all or are you attempting to package a finished project? Please describe in detail what you’re doing and what is happening.
I can not tell you everything here.
I have the source once removed and re-installed but have problems again.
I have downloaded the source zip from github of the UE 4.6.1.
can you tell me exactly how to install it?
I’m doing something wrong.
Hey -
After downloading the zip file form GitHub you want to extract the files from the zip folder. You’ll then want to run the Setup.bat inside the folder where you extracted the zip file to. Once the Setup finishes you need to run GenerateProjectFiles.bat which will take a couple of minutes. This will create the Visual Studio files for the engine. Double click the UE4 solution file (.sln) to open the source code in the editor. Right click “UE4” under Engine in the Solution Explorer and select build. When the engine finishes compiling you need to go back into the folder and follow the folders to Engine->Binaries->Win64. In the Win64 folder you can double click UE4Editor.exe to open the editor.
Cheers
i did this all the time but
when i put my project in this directory: C:\Users\Documents\Unreal Projects
and my engine in this directory: C:\Users\Documents\GitHub
and when im hitting the F5 button in VS he says can’t find descriptor file.(my project)
Make sure that the the solution configuration is set to Development Editor and the solution platform is set to Win64 in VS.